Realm VTT Features

Realm VTT is a premium free virtual tabletop that runs in the browser. Everything below is available to all users on the free tier. Subscribers get access to more storage for their assets, and can also make unlimited 3D scenes.

Start Playing Free

Playing Together

Runs in the browser
Open a tab and play. There is no client to download and no ports to forward.
Players join free
Only the GM ever pays for anything. Players click a link and sit down.
Invite links
Send one link to bring someone into your campaign, with the right role already set.
Works on any machine
Desktop, laptop, tablet and phone all get the same table, laid out to fit the screen.
Install it like an app
Add Realm VTT to your desktop or home screen so it opens in its own window.
Live sync
Moves, rolls, notes and map edits appear for everyone the moment they happen.
Pop out windows
Pull sheets and journals into separate windows and spread them across monitors.
Demo campaign
Make a free account and join the demo campaign to test out all the features.
Post a game or find one to join through the Realm VTT game listings.

Campaigns and Organization

Multiple campaigns
Run as many games as you like from one account, each with its own content.
Roles and permissions
Decide per player and per record who can see it, edit it, or roll from it.
Folders
Group scenes, records, journals, images and sounds however your prep works.
Search
Find any record, journal or scene by name from one search box.
Campaign values
Shared trackers for things like faction reputation, supplies or a doom clock.
Character transfers
Move a character to another campaign without rebuilding it.
Content modules
Package scenes, records and journals once and load them into any campaign.
Campaign analytics
See session activity and dice roll history for the table over time.

2D Scenes

Pick the grid your system wants, with the snapping and distance rules to match.
Grid alignment
Line a map image up to the grid by dragging, without doing the math yourself.
Dynamic lighting
Colored light sources with falloff, flicker and animation.
Line of sight
Walls, windows and doors block sight properly, per token, from where it stands.
Fog of war
Hide the map until players get there, then keep what they explored on screen.
Vision types
Darkvision, blindsight and other senses give each token its own view of the room.
Doors
Open, close, lock and hide doors, and let players open the ones they can reach.
Animated maps and tokens
Drop in a looping video map or token and it plays on the table.
Image tiles
Place, rotate, scale and stack art on top of a map to build a scene in pieces.
Scene levels
Stack floors in one scene and move the party between them without a new map.
Weather and shader effects
Rain, water, fog and effects applied over the whole scene.
Drawing tools
Draw freehand shape and lines on your scenes.
Paint rooms and corridors and get finished walls, floors and hatching, to draw maps on the fly.
Dungeon generator
Generate a laid out dungeon when you need a map in a hurry.
Text on the map
Place labels and blocks of text anywhere on the scene.
Pins
Mark a spot on the map with a Journal entry to easily run your adventures
Regions
Mark an area as difficult terrain, or have it automatically pause the game when a token enters it.
Teleporters
Link two points on a scene, or two levels within it, to teleport a token from one to the other.
Measurement templates
Cones, circles, lines and squares that snap and show who is caught in them.
Pathfinding
Drag a token and it routes around walls instead of walking through them.
Pings and cursors
Point at something and everyone sees it, with live cursors for the whole table.
UVTT import
Bring in a UVTT map and keep its walls, doors and lights already placed.

3D Scenes

No download and no separate purchase for players to join in 3D.
Build with real pieces
Floors, walls, doors, windows, stairs, columns, roofs and props snap together.
Room builder
Draw a room and it is generated with matched walls, floor and trim in a chosen style.
Cave and path tools
Draw a route and get connected cave pieces or a laid path along it.
Real elevation
Terrain height, raised platforms and multi story buildings that tokens climb.
Cutaway view
Slice the roof and upper floors away to see and play inside a building.
Baked lighting
Placed lights are baked for soft shadows and steady frame rates.
Sun, sky and time of day
Set the hour and get the matching sun angle, sky and shadows.
Weather
Rain, storms, and ground fog that react to the shape of the scene.
3D vision and lighting
Line of sight in all three dimensions.
First person mode
Drop into a token's eyes and walk the corridor yourself.
3D tokens
Miniatures and creatures displayed as 3D tokens, with a built in catalog of tokens.
Bring your own models
Upload your own GLB models and use them as props or tokens.
Positional audio
Sounds sit in the world and get louder as the party walks toward them.
All the scene tools
Drawings, text, pins, regions, teleporters, templates and sounds work in 3D too.
3D Workshop
Share whole scenes: publish a finished 3D scene for other tables to import, and pull in theirs.
One campaign can hold both, so you can run a game with 2D and 3D scenes.

Dice

3D dice
Roll with 3D dice. Pick a dice skin or use a standard colored dice set.
Synchronized rolls
Rolls land in front of the whole table, with the math shown in chat.
Dice skins
Pick from a set of built-in dice skins, or purchase more from the Marketplace.
Roll formulas
Modifiers, advantage, dice pools, rerolls, and exploding rolls built into the syntax.
Roll from anywhere
Sheets, macros, chat, the hotbar and rollable tables all roll the same dice.
Private rolls
Keep a roll to yourself when the players should not see it.

Game Systems and Automation

D&D 5e (2024), Pathfinder 2e, Level Up: Advanced 5th Edition, Cyberpunk RED, Call of Cthulhu 7e, Shadowdark, Genesys, Star Wars RPG and a generic system, with more being added in the future.
Full character sheets
Sheets built for each system, with advanced automation.
Automated rolls
Attacks, saves, checks and damage roll with the right bonuses already applied.
Active effects
Conditions, buffs and items change your rolls or sheets while they last, then stop.
Resource tracking
Spell slots, ammunition, uses per rest and other counters on the character sheets.
Ruleset editor
Build your own system with JavaScript and HTML, or copy from an existing system to modify it.
Write reusable actions and chat commands with a built in editor.
Hotbar
Put the things you use every round one click away by dragging any button such as the Attack or Cast button to the slot.
A browser extension that sends your D&D Beyond rolls, spells, items, HP, conditions and initiative straight to your Realm VTT table.
A documented API for scripting and building your own tools.

Combat

Combat tracker
Initiative order, rounds and turns, with health initiative value in view.
Combat carousel
A compact strip of who is up next, readable across the table on any screen, under the Menu button of the Combat Tracker.
Encounters
Design a group of NPCs for an encounter with roll notation or #PC for the number of PCs in the Party Sheet, then drop enemies into the combat tracker when it starts.
Effects
Apply a condition via the Effects compendium or the right-click Token Menu and it shows on the token and changes what the sheet rolls.
Health and bars
Health bars and nameplates shown to the players for Friendly NPCs, and descriptive health text shown for Enemies.
Floating numbers
Damage and healing pop over the token as it lands.
Targeting
Pick targets on the map and let the attack work out what it hits.
Unidentified records
Flag an item or NPC as unidentified to show players a substitute name until they work out what it really is.

Tokens and Art

Token tool
Make a finished token in the app from an image and a token ring.
Upload still or animated token art and use it anywhere.
Auras
Rings and areas that follow a token, for auras and reach, or applying effects to other tokens.
Token sizes
Tiny to gargantuan, defined by the ruleset.
Token light and vision
Each token can emit its own light, or have its own senses.
Image library
Store maps, portraits, handouts and token art in the campaign's Images compendium.
Portrait art
Portraits on sheets and in chat.

Records and Journals

Records for everything
NPCs, monsters, items, spells, classes, backgrounds and whatever else the system has.
Rich journals
Formatted text, images, tables and icons, written in a proper editor.
Record links
Mention a monster or item in a journal and it opens in a drawer on click.
Journal pages
Long documents split into pages, and each can be dragged to the scene to pin to a specific journal page.
Drag onto the map
Drag a record onto a scene and it becomes a token or a pin.
Rollable tables
Random tables that can roll on other tables and link to real records.
Library
Browse system content and your own reusable material in one place.
Handouts
Show an image or a page to the players when the moment comes. Click the 'image' icon in the bottom right of a monster's portrait to display it and share with the table.

World Building

Atlas
An overland map with points of interest, travel routes and distances.
Hex exploration
Run a hexcrawl on a hex map, revealing it one hex at a time as the party travels.
Hex points of interest
Name the places on a hex and rank them by importance, so the map fills in as it is explored.
Calendar
A custom calendar with your own months, seasons, and moon phases, tracking the in world date.
Day notes
Attach events and notes to dates so the timeline stays straight.
Time tracking
Advance the clock and the calendar, and let scenes react to it, including time-based effects.

Sound

Campaign music
Play a track for the whole table, controlled by the GM.
Scene sounds
Place a sound on the map and it fades in as tokens get closer to it.
Sound library
Keep your audio in the campaign and reuse it across scenes.
Upload your own
Bring in your own music and effects.

At the Table

Chat
Messages, rolls and results in one log, with whispers when needed.
Card decks
Build decks, deal them out, and let players hold a hand.
Player hands
Private hands players can play from, swap and pass around.
Party sheet
Everyone's key numbers on one panel so you can call for checks fast, set their marching order, add the party to a Scene, or award treasure and XP.
X-Card
A one click safety tool any player can use without explaining why.

Content and Marketplace

Adventures, maps, tokens, dice and supplements, free and paid.
Package what you have built and sell or give it away.
Owned modules
Anything you own can be loaded into any campaign you run.

Cost and Storage

2D is free
Lighting, fog of war, line of sight, automation and animated maps cost nothing.
No ads
There is no ad tier and no ads on the free account.
200 MB free storage
Enough to hold a campaign's maps, tokens and handouts.
One free 3D scene
Every account can build up to one 3D scene at a time test out the 3D features.
Or $49.99 a year. On the GM needs to pay.
Players never pay
There is no player seat, no per player charge and no paywalled table.

Frequently Asked Questions