The Official Level Up Core Rulebooks
All three core rulebooks are on the Realm VTT marketplace — every monster, spell, maneuver, and magic item pre-entered and ready to drop into your campaign. The first VTT marketplace with official Level Up content.

Adventurer's Guide
Classes, heritages, cultures, destinies, maneuvers, and spells

Trials & Treasures
Magic items, hazards, journeys, exploration, and downtime

Monstrous Menagerie
The full A5E bestiary, also playable in our D&D 5e ruleset
The bundle costs less than the three books separately. The ruleset itself is always free.
The Most Automated A5E Virtual Tabletop
A5E is a standalone reimagining of 5th Edition by EN Publishing — compatible with your 5e adventures and monsters, but with deeper characters, tactical combat, and a real exploration pillar. Realm VTT doesn't just store your character sheet. It runs the game.
Combat That Runs Itself
Move your token into a flank and the expertise die is already on your attack roll. Realm VTT reads the battlefield geometry in real time — token size, diagonals, reach, faction — and applies A5E's combat math for you. Exertion pools, maneuver DCs, and mastered maneuvers are tracked natively, and rests restore everything on the right schedule. Nobody pauses the fight to look up a rule.
A Character in Minutes, Not an Evening
The 8-step character wizard walks you through everything that makes an A5E character an A5E character — heritage, culture, background, destiny, class — and applies every proficiency and feature as you choose it. No flipping between chapters, no forgotten modifiers. You finish with a sheet that's ready to play.
Deep Enough for Your Homebrew
A5E's new machinery — fatigue, strife, parrying dice, prestige — is first-class in Realm's effects system, with over 50 A5E-specific modifier types that apply contextually in combat. Build custom feats, maneuvers, and magic items without touching code, and export them as a module to reuse across campaigns.
Realm VTT vs Roll20: Which Is the Best VTT for A5E?
Official A5E Core Books
Realm VTT: All three core rulebooks, officially licensed through our EN Publishing partnership, with more Level Up content to follow.
Roll20: A community-maintained A5E character sheet, but no official Level Up core rulebooks on its marketplace.
Flanking & Expertise Dice
Realm VTT: Flanking detected automatically from token geometry — reach, token size, and diagonals handled — with the matching expertise die applied in zero clicks.
Roll20: Fields for expertise dice, but no flanking detection — the GM calls it and applies the die manually.
Character Creation
Realm VTT: Built-in 8-step wizard covering the full A5E framework, with every feature applied automatically as you go.
Roll20: Manual field entry on the community sheet, or external character builders — no guided wizard.
Exertion, Maneuvers & Supply
Realm VTT: Exertion pools, maneuvers, maneuver DCs, parrying dice, prestige, supply, and encumbrance all tracked natively with rules enforcement.
Roll20: Fields for these systems, but the GM enforces costs, timing, and recovery by hand.
Effects & New Conditions
Realm VTT: First-class support for fatigue, strife, and 50+ A5E-specific modifier types applied contextually to tokens as effects.
Roll20: Mostly manual condition tracking; contextual modifier automation requires Pro-tier API scripts.
Dynamic Lighting & Pricing
Realm VTT: Generous free tier with dynamic lighting, animated maps, and the A5E ruleset included. No player limits.
Roll20: Dynamic lighting requires Plus or Pro subscription ($5.99+/month). Free tier has limited features.
Feature | Realm VTT | Roll20 |
|---|---|---|
Official A5E Core Books | All three core rulebooks, officially licensed through our EN Publishing partnership, with more Level Up content to follow. | A community-maintained A5E character sheet, but no official Level Up core rulebooks on its marketplace. |
Flanking & Expertise Dice | Flanking detected automatically from token geometry — reach, token size, and diagonals handled — with the matching expertise die applied in zero clicks. | Fields for expertise dice, but no flanking detection — the GM calls it and applies the die manually. |
Character Creation | Built-in 8-step wizard covering the full A5E framework, with every feature applied automatically as you go. | Manual field entry on the community sheet, or external character builders — no guided wizard. |
Exertion, Maneuvers & Supply | Exertion pools, maneuvers, maneuver DCs, parrying dice, prestige, supply, and encumbrance all tracked natively with rules enforcement. | Fields for these systems, but the GM enforces costs, timing, and recovery by hand. |
Effects & New Conditions | First-class support for fatigue, strife, and 50+ A5E-specific modifier types applied contextually to tokens as effects. | Mostly manual condition tracking; contextual modifier automation requires Pro-tier API scripts. |
Dynamic Lighting & Pricing | Generous free tier with dynamic lighting, animated maps, and the A5E ruleset included. No player limits. | Dynamic lighting requires Plus or Pro subscription ($5.99+/month). Free tier has limited features. |
Frequently Asked Questions
Your Table Is Waiting
Create a free account, pick the A5E ruleset, and invite your party — no player limits, no subscription required. Add the core books whenever you're ready.


