It's live! Our implementation of Level Up: Advanced 5th Edition has been released, and all three officially licensed core rulebooks are on the marketplace now.
This one has been a long time coming. We announced our partnership with EN Publishing back in April, and we've spent the months since building out the ruleset and entering the content from the books. We think it's the most automated version of A5E on any virtual tabletop.
The core rulebooks
You can also get all three together in the Advanced 5th Edition Core Bundle, which is cheaper than buying them one at a time.
Every class, heritage, culture, destiny, background, maneuver, spell, monster, and magic item from the books is entered and ready to use.
Monstrous Menagerie also works in our 5e ruleset. If your table plays regular 5e but you want A5E creatures in the fight, the same module covers both.
The ruleset itself is free
You do not need to buy anything to run A5E on Realm VTT. The ruleset, the character sheets, the character wizard, and all of the automation are free on every account. The books are for the content: the full text and the pre-entered game data, so you're not typing in a bestiary by hand.
If you already own the books elsewhere, purchases don't transfer between platforms. You'll need the Realm VTT versions to use them in-app, or you can enter your own content from your copy.
What the ruleset does for you
The short version, since we covered this in depth in the announcement post:
- Flanking is detected automatically and the expertise die is applied to the attack roll. It accounts for token size, diagonals, reach, and faction, so nobody has to stop and argue about who counts.
- An 8-step character wizard takes you from ability scores through class, background, heritage, culture, destiny, and starting equipment, applying every proficiency and feature as you go.
- Exertion, maneuvers, and supply are tracked natively, including exertion pools and recovery, mastered maneuvers, maneuver DCs, bulky items, encumbrance, and rest mechanics.
- The effects system was built for A5E, with over 50 A5E-specific modifier types covering fatigue, strife, parrying dice, prestige, and the rest. That means you can build homebrew feats, maneuvers, and magic items without writing any code.
And all of it sits on top of the rest of Realm VTT: dynamic lighting, fog of war, animated maps, Universal VTT import, and the token creator, with no player limits on the free tier.
Found a bug?
There is a huge amount of data in these modules, and a lot of new automation around it, there may be issues we haven't caught. If you run into something wrong in the data or the rules engine, please tell us on our Discord or the Forum and we'll get it fixed quickly.
Thank you to the team at EN Publishing for trusting us with Level Up, and thank you to everyone who signed up for launch alerts and kept asking us when it would be ready. Go make a character.



