Top 5 Reasons to Play Old-School Essentials on Realm VTT
1.
Combat Automation the Old-School Way
Choose the attack matrix, THAC0 or ascending AC for your campaign. Attacks resolve hits against the target's armor class, and damage, healing and saving throws apply from the chat card with an undo button. Encounter XP, adjusted for prime requisites, is one click at the end of a fight.
2.
Character Creation in Minutes
A step-by-step wizard rolls 3d6 in order for each ability score, applies race and class, rolls first-level hit points and lets you buy starting equipment with your gold. Level up rolls the next Hit Die for you.
3.
Memorized Spells, Turn Undead and Thief Skills
Memorize spells into the slots your level allows, more than one copy if you like, and watch them run down as you cast. Clerics turn undead against the turning table, and thief skills improve as the character gains levels.
4.
Dynamic Lighting for Dungeon Crawls
Torches, lanterns and light spells light the map, and fog of war reveals the dungeon only as the party explores. Light becomes a resource the table can see.
5.
Generous Free Tier & No Player Limits
The Old-School Essentials ruleset, dynamic lighting, animated maps and fog of war are all in the free tier. No player limits and no subscription required for core features.
Realm VTT vs Roll20: The Best VTT for Old-School Essentials
Dynamic Lighting
Realm VTT: Free for every campaign. Real-time line-of-sight with torches, lanterns and light spells that light the map.
Roll20: Requires Plus or Pro subscription ($5.99+/month). Free-tier games have no dynamic lighting.
Character Sheets
Realm VTT: Automated sheets for Classic and Advanced play, with a character creation wizard, multiple classes, memorized spells and level up.
Roll20: Official character sheet with roll buttons.
Battle Maps
Realm VTT: Animated maps with weather, fire and environmental effects. Native UVTT import from Dungeondraft with walls and lighting set up.
Roll20: Limited animated map support. Imported map walls and dynamic lighting require a paid subscription.
Live Mapping
Realm VTT: Canvas Scenes let a designated mapper draw the dungeon as the referee describes it, the classic way to explore an old-school dungeon.
Roll20: Freehand and shape drawing tools on the map.
Pricing
Realm VTT: Generous free tier with dynamic lighting, animated maps and the Old-School Essentials ruleset included. No player limits.
Roll20: Free tier with limited features. Plus ($5.99/mo) and Pro ($9.99/mo) for full access.
Feature | Realm VTT | Roll20 |
|---|---|---|
Dynamic Lighting | Free for every campaign. Real-time line-of-sight with torches, lanterns and light spells that light the map. | Requires Plus or Pro subscription ($5.99+/month). Free-tier games have no dynamic lighting. |
Character Sheets | Automated sheets for Classic and Advanced play, with a character creation wizard, multiple classes, memorized spells and level up. | Official character sheet with roll buttons. |
Battle Maps | Animated maps with weather, fire and environmental effects. Native UVTT import from Dungeondraft with walls and lighting set up. | Limited animated map support. Imported map walls and dynamic lighting require a paid subscription. |
Live Mapping | Canvas Scenes let a designated mapper draw the dungeon as the referee describes it, the classic way to explore an old-school dungeon. | Freehand and shape drawing tools on the map. |
Pricing | Generous free tier with dynamic lighting, animated maps and the Old-School Essentials ruleset included. No player limits. | Free tier with limited features. Plus ($5.99/mo) and Pro ($9.99/mo) for full access. |
Frequently Asked Questions
Old-School Essentials is a trademark of Necrotic Gnome. Realm VTT is not affiliated with or endorsed by Necrotic Gnome.
